#ifndef _PANDAX_GL_H__
#define _PANDAX_GL_H__
//#include <GLES/gl.h>
#ifdef __cplusplus
extern "C"
{
#endif
//void  gluLookAt(GLfloat fEyeX, GLfloat fEyeY, GLfloat fEyeZ,
//	GLfloat fLookAtX, GLfloat fLookAtY, GLfloat fLookAtZ,
//	GLfloat fUpX, GLfloat fUpY, GLfloat fUpZ);
//
///** OpenGL gluPerspective implementation */
//void  gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
#ifdef __cplusplus
}
#endif
#endif // px_gl_h__
